Author Topic: water effect for tech\farm  (Read 726 times)

cds

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water effect for tech\farm
« on: 8 November 2011, 13:56:06 »
<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
   <texture value="true" path="images/particle.bmp" luminance="true"/>
   <mode value="black"/>
   <primitive value="quad"/>
   <offset x="-1.50" y="-0.3" z="1.53"/>
   <direction x="0" y="1" z="0"/>
   <color red="0.00" green="0.2" blue="0.8" alpha="0.3" />
   <color-no-energy red="0.0" green="0.2" blue="0.8" alpha="0.2" />
   <radius value="0.2" />
   <size value="0.7" />
   <size-no-energy value="0.4" />
   <speed value="0.0" />
   <gravity value="0.1"/>
   <emission-rate value="5" />
   <energy-max value="100" />
   <energy-var value="0" />
   <relative value="true" />
   <fixed value="true" />
   <teamcolorNoEnergy value="false" />
   <teamcolorEnergy value="false" />
</unit-particle-system>