my dedicated server is at 100% cpu load during map load until all clients have finished loading.
as i have a really slow computer, it takes much longer if i'm in the game, compared to a game with fast clients. but in both cases, the server is under heavy load during the loading process.
after the game starts, it's all fine.
actually, that's all not much of a problem, but if we want to run multiple servers on one system, it would make running games choppy.
the server is a vps with a 3ghz qemu cpu