Author Topic: Generals  (Read 726 times)

Dritominous

  • Guest
Generals
« on: 17 November 2011, 16:39:24 »
Idea:

What if every MG faction had a special unit called a "General", or a name with something to the same effect, that could be produced for a high price?

   Theoretically, this "General" unit could be assigned to a group of units to 'command'.  This could then enhance his assigned units tactical abilities, by assigning them attack formations, defensive formations, movement formations, spread formations, unit guarding, etc; through the use of an exclusive unit menu for the "General".   This unit could also 'upgrade' the AI of certain units that it commands, but only while they are under his command.

   For example, the Tech team's Battle Machines do not use their ranged fire-arrow attack unless commanded to do so.  And, when in too close of range of the enemy, they do not switch from the fire-arrow attack, to the melee attack.  The "General" unit, could implement an AI for the Battle Machines. When in defensive formation, this would enable them to attack with fire-arrows when in a certain range, and to use the melee attack when attacked in close range.  In attack formation, the AI would be about the same as usual, but just with better formations.  (IDK if the defensive formation AI would be all that good, since Tech does have archers already, but it's an idea.)

   The "General" unit could also be assigned to air units, so that they could be 'called in' to attack specified targets with the click of a button on his exclusive unit menu.  The "General" unit's abilities could be limited at the beginning of his use, but later be expanded by incrementally 'ranking up'; when his units achieve a certain amount of kills. 

When it comes to unit selection, the "General" could be assigned to a hotkey, and thus auto-select all of his assigned units automatically.

Well, that's all I've got so far on this idea.  Yes, I understand this would take a lot of work to implement, and it would change gameplay drastically, but I think it's worth a shot. 

Comments?  Input?
« Last Edit: 17 November 2011, 16:46:06 by Dritominous »

TotalNoob

  • Guest
Re: Generals
« Reply #1 on: 28 November 2011, 23:19:05 »
More or less it looks like heroes from Warcraft 3. To be honest this is a thing which, at least for me, is missing a bit in MG. However idea, at least in some part, is already implemented in the Romans faction. You can produce there Generals, who increase attack damage of all surrounding units. Idea of area effect can be also extended to some buildings, thus making shrines, which would heal units or some sort of defensive towers, which would give some abilities to the surrounding defensive units. This would be a good thing since, of what I observed, defending is a very difficult thing in MG. Generally if you loose your army, you loose the game since defensive structures don't give such a big advantage. On the other hand, thanks to this we avoid the annoying bunker strategy ;)

Dritominous

  • Guest
Re: Generals
« Reply #2 on: 7 December 2011, 18:36:24 »
I agree, current MG defensive buildings are good as they are.  I hate bunkering....

I haven't checked out the romans though.  I'm currently trying to master Tech.  I'll have to see what the MG team has done so far.

 

anything