Author Topic: There should be a sound played when a research/upgrade is done  (Read 1160 times)

uncle

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Something like "Upgrade of spear weapons finished". That would be cool.

Coldfusionstorm

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Re: There should be a sound played when a research/upgrade is done
« Reply #1 on: 23 November 2011, 19:44:08 »
More like adding sounds for everything.
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Ishmaru

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Re: There should be a sound played when a research/upgrade is done
« Reply #2 on: 24 November 2011, 04:22:59 »
Something like "Upgrade of spear weapons finished". That would be cool.

I agree! Maybe a text notification as well? but that maybe another topic.

More like adding sounds for everything.

Like what?
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Coldfusionstorm

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Re: There should be a sound played when a research/upgrade is done
« Reply #3 on: 24 November 2011, 19:33:31 »
More pylons needed?. Not enough resources, your food stock is running low my lord. The people are unhappy

I can't really be more presice now, im tirred and have been moving all day.
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Omega

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Re: There should be a sound played when a research/upgrade is done
« Reply #4 on: 25 November 2011, 03:56:18 »
I can't really be more presice now
I can.

[small](some of these actually may already exist, as there's a few I'm not sure about, but will throw in anyway, to be safe)[/small]
  • Resource is low (defined in the resource XML to allow sounds to be tailored to each resource)
  • Unit's health is low (meant more for hero units, etc, and specified with a timer)
  • Morph completed
  • Upgrade completed
  • Building built
  • Production complete (specified on the unit tag, so can be tweaked for each unit and each produce command, eg, "Production of Swordman completed at Barracks.")
  • Command queue emptied
  • Cancel sound (as in, clicking the cancel button to stop a command)
  • Building on fire (that could be fun - provided you could hear the rest of the game over the screaming)
  • Player defeated (likewise - defined in the faction XML)
  • Enemy sighted
  • Offscreen attack (don't think you can specify a sound for it in MG yet? - recommended GAE's syntax for compatibility)
  • Beginning upgrade/produce/morph/build command (play as the upgrade/morph/produce/build starts in the queue, so when you click the button to produce a Swordman, you might hear "Production of a swordman commenced.", etc)
  • Beginning of new skill sound (play one sound before executing a type of command, and don't play it again until a new command has been commenced inbetween. eg, if on an attack command, the unit might give a battle roar before attacking, but won't do it again until done attacking. If it moves to attack a new unit, it would give that cry again, etc)

Yeah, some of these could be difficult to implement, or impractical. Mostly meant as a comprehensive list of possibilities, and who knows, some mods may be able to really make use of some of them (commercial games often have thousands of sound effects these days).
« Last Edit: 18 June 2016, 14:02:42 by filux »
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John.d.h

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Re: There should be a sound played when a research/upgrade is done
« Reply #5 on: 25 November 2011, 04:24:52 »
That sounds like serious audio overload. :P I would like some sort of notification though. Maybe if it were just a short bell tone when production was complete our something, or a brief custom sound, then that could be okay but I feel like much more than that would have me yelling at me screen to shut up already.

Omega

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Re: There should be a sound played when a research/upgrade is done
« Reply #6 on: 25 November 2011, 06:13:36 »
That sounds like serious audio overload. :P I would like some sort of notification though. Maybe if it were just a short bell tone when production was complete our something, or a brief custom sound, then that could be okay but I feel like much more than that would have me yelling at me screen to shut up already.
Modders beware. We'll presume that most people would not try and use a sound for everything (you can give a stop animation a sound effect, for example, but I don't think any mods use such, though it is a possibility in case some genius comes up with a way to use it). Likewise, upgrades are fairly uncommon, usually only about five or so per faction, so the "upgrade complete" sound effect would likely not be too "overused".

Likewise, if a low HP sound effect were to be used on a very important hero-style unit, it could be useful, as there'd likely be only one of such unit, and you probably don't want to lose it. On the other hand, using it on every unit would make a grown man cry. Smart people only.

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Coldfusionstorm

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Re: There should be a sound played when a research/upgrade is done
« Reply #7 on: 25 November 2011, 09:17:47 »
Thanks omega! That is exactly what i want.

Quote
That sounds like serious audio overload.

It really isnt, this works very well for alot of other games, but a timer for the commands would properly be needed, since we dont want sound to overlap a million times. i allready have this problem with my own mod.

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