Author Topic: Automatic moving units from one place to another  (Read 1670 times)

uncle

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Automatic moving units from one place to another
« on: 25 November 2011, 14:24:44 »
I think that it should be possible to instruct the units to go from point A to point B (and repeat - until I send the units somewhere else).

This feature is in Stronghold, Starcraft and many other games and it is really good for guarding/monitoring.

ElimiNator

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Re: Automatic moving units from one place to another
« Reply #1 on: 25 November 2011, 17:29:05 »
You mean like a guard skill? GAE has one and we do want MG to add it eventually.
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will

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Re: Automatic moving units from one place to another
« Reply #2 on: 25 November 2011, 17:39:31 »
More "patrol" as in AoE?

John.d.h

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Re: Automatic moving units from one place to another
« Reply #3 on: 25 November 2011, 18:24:26 »
They have patrol too  ;)

Omega

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Re: Automatic moving units from one place to another
« Reply #4 on: 25 November 2011, 20:54:48 »
[big]Definitions:[/big]

Guard: The guarding unit will follow the guardee within specified number of cells and will attack sighted foes.

Patrol: The patrolling unit will move between its current position and a specified position, attacking sighted foes. If the specified position is a unit, it will walk to that unit's current position and back. If the targeted unit dies, it will use its last location.
« Last Edit: 18 June 2016, 18:39:47 by filux »
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will

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Re: Automatic moving units from one place to another
« Reply #5 on: 25 November 2011, 21:14:12 »
I remember asking for this in MG a very long time ago.

As I recall, even suggesting stopping your units occupying the position of a dead enemy or following the enemy was frowned upon by titi, so I'm not holding my breath for all these macro-management settings.

I would *love* to be wrong ;)

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Re: Automatic moving units from one place to another
« Reply #6 on: 25 November 2011, 22:22:45 »
It's all defined per unit in the xml, so no mod has to use it, but having the capability is certainly a plus.

Omega

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Re: Automatic moving units from one place to another
« Reply #7 on: 26 November 2011, 05:37:56 »
As I recall, even suggesting stopping your units occupying the position of a dead enemy or following the enemy was frowned upon by titi, so I'm not holding my breath for all these macro-management settings.
I dare Titi to move his swordman between points A and B for the duration of an hour game.
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Re: Automatic moving units from one place to another
« Reply #8 on: 28 November 2011, 11:27:02 »
As I recall, even suggesting stopping your units occupying the position of a dead enemy or following the enemy was frowned upon by titi, so I'm not holding my breath for all these macro-management settings.
I dare Titi to move his swordman between points A and B for the duration of an hour game.

Scouts at outer egdes of a base so you can see when a enemy is comming?

i never really have seen a use for this, at this point it would seem to me as mostly a cosmetic feature, as it don't really do any difference in gameplay.
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Omega

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Re: Automatic moving units from one place to another
« Reply #9 on: 29 November 2011, 01:28:02 »
As I recall, even suggesting stopping your units occupying the position of a dead enemy or following the enemy was frowned upon by titi, so I'm not holding my breath for all these macro-management settings.
I dare Titi to move his swordman between points A and B for the duration of an hour game.

Scouts at outer egdes of a base so you can see when a enemy is comming?

i never really have seen a use for this, at this point it would seem to me as mostly a cosmetic feature, as it don't really do any difference in gameplay.
I admit, it's far from any game changer nor is it a significant help, but in games with limited units (eg, scenarios, games with population limits, etc) and starting locations that are highly exposed, it helps counter the fact that you can't just swarm your base with units in every direction. You could have a small number of units in patrols around the base to prevent ambushes (not like the CPU will do that really). Guard can be useful for ensuring that one vulnerable unit could always be protected by stronger units without needing to micromanage all the guards. Patrol and guard generally wind down in usefulness later in the game, when everyone has such large armies they become unnecessary. It does have its uses, though.
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will

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Re: Automatic moving units from one place to another
« Reply #10 on: 29 November 2011, 15:34:15 »
I used patrol extensively when I was playing AoE2, and I really missed it when first playing glest.

I also disliked immensely that units assume the position of a vanquished enemy.  I spent a lot of time looking for my units behind trees where they had intercepted some scout.

Of course the flip-side is that sending an early scout at a tangent past an enemy base is a good way to get the defenders away from it before attacking in an early game.