MegaGlest 3.6.0 release - come and get it while its hot (svn revision 2954)
Downloads here: http://megaglest.org/download.html or below
Changelog:v3.6.0
- bugfixes reported in the bugs forum from beta1 and 2
- iso639-1 style language loading example: megaglest --use-language=zh and auto language detect on first launch
- new and updated translations (Greek, Japanese, Russian, Italian, Czech etc)
- Ability to toggle languages anywhere in the game using CTRL-L
- auto complete player names in chat mode using tab character
- New headless server mode allows dedicated servers to host games for network players (command line option --headless-server-mode)
- customized port # override via commandline (useful for multiple headless servers) example: megaglest --use-ports=x,y (x is internal port y is external port)
- new client 'admin' mode when the first client connects to a headless server he controls the game settings
- new commandline option to support standalone modes example: megaglest --load-mod=x (x is the path to the mod)
- new lua functions added (to be documented on the MG wiki)
- New attack boost system (currently used by Romans faction) which allows new types of in game unit effects.
- attack-boosts can be named and shared for proper re-use and singleton usage.
- Improved mod menu which always checks for updates for all mods now and more
- Modders can change intro, menus, faction AI behavior and many more things.
- lower CPU / RAM requirements in headless server mode
- improved rendering performance
- New font system and enhanced International language support (Chinese, Japanese, etc)
- New intro
- Enhanced AI plays smarter and responds more quickly
- New ability to enable in game team-switching for defecting to other teams in game
- Improved Megapack including better balanced Romans faction
- Added ability to 'pause' network games by press ESC in game to show a new popup-menu with in game options.
- Hosts can now set a title for their game for network games.
- Music fades in and out of game start/stop
- New low food warning indicators tells players when they are running out of food
- MacOSX support (thanks weltall)
- Players are no longer dropped in game lobby when toggling maps (player status may show as unassigned network node if they are ina slot that is not applicable to the selected map)
- Bugfixes for supported UPNP for auto router configuration when hosting games
- many more...
Important information
v3.6.0:
Full installers:Linux 64 bit:Download Here (234.3 MB)
sha1sum 27be213b0f7511d7ab02331dbc9d08313d5cc9d1
Linux 32 bit:Download Here (233.0 MB)
sha1sum 79d364561b3824f0365b2177fd9dbfedc0ba4775
Windows:Download Here (210 MB)
sha1sum da4fec38df3dfc421f68cb2bcde6f93950a6d6ad
Mac OS X:Download Here (351 MB)
sha1sum 78d39c4734d3b3a40d91a44c3c958424edf3bbbb
Advanced options:
Please remember to report any issues and bugs in a separate thread, not here.