- Adding the ability to save games, and along with this the ability to resume game play when being disconnected from a network game.
I think savegames and resume game are quite different. Everything related to network is much harder to do than simple savegame. I think the first goal should be savegame here with the other thing in mind.
I hope you folks won't mind a newcomer popping up and making a fuss about a Glest issue, but I think MG
really needs to be able to Save/Load games. Playing the JapFac on a large map can run into many hours of complex play, and too many times I've had to just dump a game because something essential calls. Are there plans to add the game save features to MG, perhaps just pulling the source code from GAE..?
Network games (which I don't play for various reasons) are a different kettle of fish, obviously, and I'd say that with network gaming you expect to 'loose your place' when you disconnect. But I could cry sometimes when I've got a huge CPU game going and have to kill it!
I'm running MG under Windows Vista on a machine a couple of years old, and it's pretty smooth. Disabling the graphical mouse pointer and lowering the graphic output really helps. GAE runs much smoother on my machine, but won't play JapFac or the newer Ming Dynasty – which is just as/more awesome.
It seems to me that the games are becoming more and more complex as coders use advanced MG techniques to add amazing features to their mods. However, this means that they only work on MG, and saving a large and complex game is impossible! Surely adding the Save/Load functions first is essential, so that the more complex games become you don't have to dump hours and hours of play and begin again later..?