Author Topic: [lacks info] v3.6.0: MegaGlest fails with "needs at least OpenGL v1.3 to work"  (Read 1542 times)

guigabr15

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D'primera gave me a good play! Now only is damage error
D'primera gave to the game! Now just help PLSS

(click to show/hide)

I'm from Brazil I love your work

# # # PS: when you install the Japanese mold gave it ###$$

Thank you fast reporter!

Edit (tomreyn): Better subject, inline image
« Last Edit: 13 July 2012, 17:01:40 by tomreyn »

softcoder

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Re: v3.6.0: MegaGlest fails with "needs at least OpenGL v1.3 to work"
« Reply #1 on: 8 December 2011, 14:49:53 »
This is known to occur if you have video settings in the glest.ini or glestuser.ini that you driver cannot support. (which also can create a blank black screen for invalid hz or resolution settings).

Please start with finding out which resolutions and bit per pixel (or color depth) your driver supports for each resolution. These can be set in glestuser.ini:

ColorBits=32
ScreenHeight=960
ScreenWidth=1680

try a color bits value of : 8, 16,24 or 32 and see if any of them work. (Add the entry in glestuser.ini if not existent)

tomreyn

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Re: v3.6.0: MegaGlest fails with "needs at least OpenGL v1.3 to work"
« Reply #2 on: 8 December 2011, 15:05:14 »
I appreciate that you like the game and are reporting the error you are running into.

This looks like the same or a similar issue as another one reported earlier. Due to lack of information, we were unable to solve it. This time, too, we have very little information. Please review the sticky READ THIS FIRST: How to report and fix issues thread. It explains which information you need to provide. Then please do provide this information. When you respond, please try to use short and terse sentences and use machine translation even when you think you know the right words already.

Most of all, please do as Softcoder writes. The configuration file glestuser.ini should be located at:
Code: [Select]
%APPDATA%\MegaGlest\glestuser.iniYou can use this as a normal path and post it to Windows (File) Explorer (you may need to hit Ctrl-L to activate the location text input field) or to a cmd.exe command line.
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guigabr15

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Re: v3.6.0: MegaGlest fails with "needs at least OpenGL v1.3 to work"
« Reply #3 on: 9 December 2011, 00:45:31 »
I perform all standard rules you impose ocoreno error but still so different I put the image link error. If you had a progam that solves problem   or an easier solution

(I do not speak very English !!!)

thank you

link: http://img269.imageshack.us/img269/8339/mega2n.png

tomreyn

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Re: v3.6.0: MegaGlest fails with "needs at least OpenGL v1.3 to work"
« Reply #4 on: 18 December 2011, 00:57:00 »
It's not clear to me what you are saying :-/ . Does it help to start the game with megaglest.exe --disable-vbo?
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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titi

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use google translate if you cannot speak english very good:

http://translate.google.com

Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

anything