Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Check out the
MegaGlest Wiki
! Anyone can be an editor, and we want
you
!
Home
Help
Search
Login
Register
MegaGlest Forum
»
Archives (read only)
»
Glest Advanced Engine
»
General discussion
(Moderators:
hailstone
,
Yggdrasil
,
silnarm
) »
Normal map specifications
Pages: [
1
]
Print
Author
Topic: Normal map specifications (Read 1455 times)
John.d.h
Moderator
Airship
Posts: 3,757
I have to go now. My planet needs me.
Normal map specifications
«
on:
12 December 2011, 00:31:17 »
What kind of normal maps does GAE use? Tangent space? Object space? If object space, then is there any specific orientation that it recognizes? I'm really hoping it's tangent space so that there can be overlap in the UV map.
Logged
https://github.com/johndh/Dark-Magic
My stagnant projects:
Solunar
;
Project Green
;
Project Red
.
My free art:
OpenGameArt
hailstone
Local Moderator
Battle Machine
Posts: 1,568
Re: Normal map specifications
«
Reply #1 on:
12 December 2011, 01:45:02 »
GAE uses tangent space normal maps.
Logged
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/
Print
Pages: [
1
]
MegaGlest Forum
»
Archives (read only)
»
Glest Advanced Engine
»
General discussion
(Moderators:
hailstone
,
Yggdrasil
,
silnarm
) »
Normal map specifications