Cyber Rock, who lives in India, has offered to distribute MegaGlest via postal mail, to interested people in India who have limited Internet access.
I like this offer, and would like to take up on it. According to
'Internet World Stats' about 8.5% of the population in India had access to the Internet in 2010. Based on the past annual increases documented there, and based on a
study discussed by Times of India penetration should increase to somewhere around 10% by the end of 2011. These numbers refer to people who are online at least once a month, by any of the means possible - many
seem to use mobile networks (3G or 4G) for this purpose. Only about 1% of the population have access to broadband Internet connectivity, though. This means there is still a very high percentage of people who have not Internet access at all, or just temporarily, or are online but are unable to download large amounts of data from the Internet. For them, being able to play MegaGlest may still be nice (if on the Internet or just via LAN). So coming up with a way to
distribute MegaGlest offline seems like a good idea to me (comments appreciated).
This brings up the question on how to distribute and install mods (add-ons), though. Currently, we do this through the mod menu, by means of downloads off the Internet. Now the question is how this could be handled for offline distribution. Could there be a replacement which just installs this data from file:// locations instead? Should there be separate installers for game mods? Should we provide manual installation instructions which work with every mod, however they may have been packaged? Can we come up with a method which also works for headless servers, since there it is not currently possible to install mods by other than manual means either? Opinions and suggestions are welcome.