I know, I know, 0.4 Beta is out but... I'm trying to catch up...
I haven't been away just from modding and the forums, haven't had the time to play the game either so GAE 0.2.13 is the last I had installed. Wanna try the stable release but am curious about what's "new" (to me).
So I did a custom query on the tracker for closed tickets by version, and I'm asking for confirmation on the following:
Ticket 117: "Unit effect particle systems" - "Unit effect"? Not sure what these are, a GAE-specific mechanics or rather the equivalent to MG unit particle effects?
T118: "Area [Emanations] effect particle systems." - The Area-of-Effect equivalent to T117? Something else?
T121: "Walls should not count as buildings for win/loose checks" - Walls are working now? (/me prepares "Woot! Woot! Woot!"
T181: "Random projectile path is broken" - It's working now? (I remember Omega using it in Military and it wasn't so great... Silnarm at the time confirmed the algorythm needed work). Woot?
T230: "load capacity not enforced properly" - Erm, as there been any changes to the resource gathering / storing mechanics. Is it now different from the classic "individual unit can carry x load of resources, individually" and "building contributes y store-capacity to the overall maximum store-capacity, collectivelly" ?
These are just my doubts, what I'm unsure of in terms of plain English...
But the rest of what I've seen is just awesome work! Kudos to the GAE developpers!