Hi there,
a friend (treba) and I are hosting a headless-server for Megaglest (engineer) and I was wondering how well you guys think it performs. I don't really play Megaglest myself (being more interested in the project than the game itself) so I never played any big games on our server. As far as I could see the server is frequented rather often so I thought some of you who played on it could tell me a little about its performance, especially during bigger games with many players/units.
The server itself is a rather small VPS which I initially rented to host some random projects on. So when the MG headless-server came out we gave it a try but it wasn't intended to run a MG server in the first place.
Server specs:
3 GHz QEMU single-core CPU (obviously a virtual CPU)
512 MB dedicated RAM (not shared with other VPS's on that machine)
100 Mbit Network connection
Running ArchLinux 32 bit (3.1.4-1 stock kernel)
Currently running MG v3.6.0.2 (we usually compile ourself from SVN)
When not running MG the server and running daemons have an average RAM usage of around 20-30 MB, though when a big MG game is is been played this might change rather quickly, filling up almost all available RAM. This is what concerns me the most since everything else seems to be fine. The CPU usage when hosting is usually about 20-30% with some short peeks of 60-70% now and then. And the network connection should always have enough free bandwidth.
Two days ago I noticed a rather big game which pretty much used the RAM to its limits so I was wondering if the server actually has enough power to run such games or if they become laggy.
Strangely the server list was showing 9 players connected though as far as I know MG only supports up to 8.
That game was played at the 25th december 2011 at about 11:20 pm (UTC+1).
http://engineer.megaglest.org/serverlist.jpghttp://engineer.megaglest.org/htop.jpgSo let me know how you experienced the server so far and if there are any problems we might be able to do something about it like renting a bigger VPS or limiting max players if thats possible.