it´s difficult to get into the depth of this problem, but i ll try to write doen some observations:
as mentioned before, our techtree is quite different, there´s no need for harvesting with units, except the manalisk building, which must be placed onto a specific object in game (manapool). the units are advancing by morphing them most of the time. life must be produced all the time, so it spreads out to get more lifeenergy.
i did the following experiments:
- playing against tech / magic:
-- that actually won´t work , too. the computer simply does nothing, the peasants at tech for example are just standing around, even if there are all resources available. but once, the ai did act normally. that was before i added the manapools into the system. since then (at least i think), the ai even cant play tech or magic
-playing against own techtrees:
-- giving the ai no choice of the path,e.g. just amoban fraction is researchable for the ai, or even given from the start.: what i noticed is, that on one hand the ai isnt producing life continously, and on the other, it won´t morph life into unit 1 (protoplasma).
-- standard gods dawn game: all different fraction are chooseable: ai (still) does nothing.
all own techtree games still wont work, even if there are all ressources on the map nearby. (as suggested above).
we will release the first download of the game soon, so some testers can write down their thoughts and issues / likes. i ll send you the username and password for the developers access immediatly then..
thx and greetings
ka
www.3dtowns.at