EP required morphing is almost broken. Unless the morph is so fast that it's done within a single cycle, the unit will use far more EP than expected. Since the EP is used each cycle, it may seem to need 100 EP, but if it takes 20 cycles to morph, it actually needs 2000 EP. And of course, that confuses the heck out of the CPU and human players alike. I for one, would like to see an optional attribute for the morph command which would require a bulk amount of EP one-time when the command is executed.