Author Topic: 3.6.0.2/Masterserver: Different presentation for waiting/running games  (Read 629 times)

tomreyn

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For some reason the masterserver presentation for servers waiting for players differs to that of running games.

Waiting servers provide the full platform information and proper upper/lower case.

glestVersionplatformbinaryCompileDateserverTitleiptechmaptilesetactiveSlotsnetworkSlotsconnectedClientsexternalServerPortcountrystatus
v3.6.0.2GNU64bit-Rev: 3019MDec 20 2011 00:31:36tomreyns game1.2.3.4
MegapackConflictDesert244161357DE country flag
waiting for players

Servers running a game provide abbreviated platform info and all lowercase output.

glestVersionplatformbinaryCompileDateserverTitleiptechmaptilesetactiveSlotsnetworkSlotsconnectedClientsexternalServerPortcountrystatus
v3.6.0.2GNU64bitDec 20 2011 00:31:36tomreyns game1.2.3.4megapackconflictdesert211161357DE country flag
in progress

Any ideas as to why this is? Is it likely to be a bug in the masterserver code or rather a bug in what the server sends to it?
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