For some reason the masterserver presentation for servers waiting for players differs to that of running games.
Waiting servers provide the full platform information and proper upper/lower case.
glestVersion | platform | binaryCompileDate | serverTitle | ip | tech | map | tileset | activeSlots | networkSlots | connectedClients | externalServerPort | country | status |
v3.6.0.2 | GNU64bit-Rev: 3019M | Dec 20 2011 00:31:36 | tomreyns game | 1.2.3.4
| Megapack | Conflict | Desert2 | 4 | 4 | 1 | 61357 |
| waiting for players |
Servers running a game provide abbreviated platform info and all lowercase output.
glestVersion | platform | binaryCompileDate | serverTitle | ip | tech | map | tileset | activeSlots | networkSlots | connectedClients | externalServerPort | country | status |
v3.6.0.2 | GNU64bit | Dec 20 2011 00:31:36 | tomreyns game | 1.2.3.4 | megapack | conflict | desert2 | 1 | 1 | 1 | 61357 |
| in progress |
Any ideas as to why this is? Is it likely to be a bug in the masterserver code or rather a bug in what the server sends to it?