Author Topic: [fixed] 3.6.0.2 Aura of Roman General causes buildings to be in flames  (Read 903 times)

tomreyn

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In some cases the Roman general'S aura causes buildings to be in flames. To reproduce this:
1. Play Romans in a single player game without opponent and make all buildings, upgrades and resources neccessary to produce a General, then produce a General.
2. Move the General away from the action to any place abroad to wipe out the possibility for any side effects.
3. Send a worker towards the General and have it build a temple or training camp (I believe any other building works, too) within the Generals' aura.
4. The new building will be in flames although it has never been attacked by the enemy.

Moving the General out of the way does not stop the burning. As soon as the worker has build the building up enough (an effect you normally achieve by repairing a previously attacked building to a certain degree) it stops burning.

Unrelated to this bug, I wonder whether the particle effect as a result of the Generals' aura actually makes sense for buildings, especially if these buildings do not have any means of attackin
« Last Edit: 4 January 2013, 06:22:51 by softcoder »
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softcoder

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Re: 3.6.0.2 Aura of Roman General causes buildings to be in flames
« Reply #1 on: 29 December 2012, 01:01:48 »
Fixed in svn rev#: 3970