Double post and little bit off-topic, but...
Is it possible to stop attack from cycling like the cast-spell? When you give the attack order, it would attack just once. I fear it wouldn't be possible, but currently I must do all the cast-target spell via attack order, because it has range. Or do you have any other solutions?
Although I have been recently suggesting a lot of feature requests, this is the only feature I would really need. My programming skills are not very awesome (I have done some simple 2D shooter games), but do you have any idea how difficult it could be to program, if I would try? However I fear that I'm not able to do that, so don't get me wrong. I did not promise anything
It should have move skill in the command XML, I think.
Every faction in my game has multiple "spellcasters", so that's the reason behind all of this.