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Failed to create sound buffer? crash GAE v3.93

Started by Psychedelic_hands, 30 January 2012, 08:22:06

Psychedelic_hands

I was just playing a game when a message box came up saying something like:
"An Error has occurred,
failed to create direct sound buffer."
Then the game crashed. I've been playing with sound a lot at the moment in constellus, maybe it's something wrong with one of the sound's I've added?

anyway heres the GAE-crash.txt:[spoiler]Crash
Version: Advanced Engine 0.3.93
Built: Thu 06/10/2011  6:00:46.82
Time: Mon Jan 30 19:16:31 2012
Description: Access violation (Reading address: 0x00000000)

Call Stack:
  Frame       Code address
  0x010AF2E8  0x003F3799
  0x010AF304  0x003F42B2
  0x010AF31C  0x0029A7DE
  0x010AF340  0x001B5756
  0x010AF36C  0x00367114
  0x010AF3BC  0x003D1BB9
  0x010AF3E8  0x75CB62FA gapfnScSendMessage+0x332
  0x010AF460  0x75CB6D3A GetThreadDesktop+0xd7
  0x010AF498  0x75CC0D27 GetClientRect+0xc5
  0x010AF4B8  0x75CC0D4D CallWindowProcW+0x1b
  0x010AF4F4  0x644160FB wglSwapBuffers+0x2da
  0x010AF520  0x75CB62FA gapfnScSendMessage+0x332
  0x010AF598  0x75CB6D3A GetThreadDesktop+0xd7
  0x010AF5F8  0x75CB77C4 CharPrevW+0x138
  0x010AF608  0x75CB7BCA DispatchMessageA+0xf
  0x010AF634  0x003D0E49
  0x010AF648  0x00283ECF
  0x010AF6A4  0x00282656
  0x010AF6EC  0x00303720
  0x010AFDE8  0x002814A8
  0x010AFE38  0x002816BD
  0x010AFE44  0x7642339A BaseThreadInitThunk+0x12
  0x010AFE84  0x77D79EF2 RtlInitializeExceptionChain+0x63
  0x010AFE9C  0x77D79EC5 RtlInitializeExceptionChain+0x36

=======================[/spoiler]