I was just playing a game when a message box came up saying something like:
"An Error has occurred,
failed to create direct sound buffer."
Then the game crashed. I've been playing with sound a lot at the moment in constellus, maybe it's something wrong with one of the sound's I've added?
anyway heres the GAE-crash.txt:
Crash
Version: Advanced Engine 0.3.93
Built: Thu 06/10/2011 6:00:46.82
Time: Mon Jan 30 19:16:31 2012
Description: Access violation (Reading address: 0x00000000)
Call Stack:
Frame Code address
0x010AF2E8 0x003F3799
0x010AF304 0x003F42B2
0x010AF31C 0x0029A7DE
0x010AF340 0x001B5756
0x010AF36C 0x00367114
0x010AF3BC 0x003D1BB9
0x010AF3E8 0x75CB62FA gapfnScSendMessage+0x332
0x010AF460 0x75CB6D3A GetThreadDesktop+0xd7
0x010AF498 0x75CC0D27 GetClientRect+0xc5
0x010AF4B8 0x75CC0D4D CallWindowProcW+0x1b
0x010AF4F4 0x644160FB wglSwapBuffers+0x2da
0x010AF520 0x75CB62FA gapfnScSendMessage+0x332
0x010AF598 0x75CB6D3A GetThreadDesktop+0xd7
0x010AF5F8 0x75CB77C4 CharPrevW+0x138
0x010AF608 0x75CB7BCA DispatchMessageA+0xf
0x010AF634 0x003D0E49
0x010AF648 0x00283ECF
0x010AF6A4 0x00282656
0x010AF6EC 0x00303720
0x010AFDE8 0x002814A8
0x010AFE38 0x002816BD
0x010AFE44 0x7642339A BaseThreadInitThunk+0x12
0x010AFE84 0x77D79EF2 RtlInitializeExceptionChain+0x63
0x010AFE9C 0x77D79EC5 RtlInitializeExceptionChain+0x36
=======================