Author Topic: Multi-selection queue methods  (Read 1921 times)

geork

  • Guest
Multi-selection queue methods
« on: 3 February 2012, 19:30:40 »
 There were two main things which made Starcraft 2 a much more accessible game than Starcraft 1:
     1) the ability to select many more units - No problem for Glest   :D

     2) The way it handles queuing commands more multiple units - Not so much...
 
    So what i'm suggesting is each command having a tag which determines what happens when a multiple selection is given a command. For example, asking a group of summoners to move to a location should mean they ALL move. But supposing this group of summoners is asked to summon a daemon, maybe the user would click one time for every daemon he/she wants summoned, so the tag in the command parameter would have a different value. This would be especially useful in combat situations, when, if you have say a group of healers selected, they would cast their healing spells one at a time per unit clicked on rather than all just healing one unit. This probabely isn't a problem if you have 300 APM, but for the rest of us i think this could be a really useful feature :)
   I'm unfamilier with the engine, so i have no idea how hard this is to make, hopefully it won't involve too much restructuring
 
  thanks

lazyanttu

  • Guest
Re: Multi-selection queue methods
« Reply #1 on: 3 February 2012, 22:30:15 »
I would really like this too, as its little bit frustrating that a lot of casters wast their EP against single target (when the effect is override/reject)...

 

anything