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Linear splash damage

Started by lazyanttu, 4 February 2012, 00:49:52

lazyanttu

We currently have round splash damage, but how about linear splash damage? I mean that it would continue past the first unit hit, like lurkers in StarCraft: Brood War, ore hellions in StarCraft2. It would attack with a certain width and for certain lenght. That could be useful for flamethrowers, cannons, some special magic attacks and perhaps for some bombards.

Omega

#1
There's no way to do it damage-wise, but you could visually simulate it with spreading.

See more: https://docs.megaglest.org/Particles/Spread
And because I'd hate to forget about this page again, you could also consider adding any created particle systems to the gallery page.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Zoythrus

Quote from: Omega on  4 February 2012, 17:15:20
There's no way to do it damage-wise, but you could visually simulate it with spreading.

i think this is the point of this thread.

lazyanttu

Actually I was thinking it damage wise...Currenly both of my flamethrower units fire with range 0 and splash 1. To avoid hitting himself, I deliver the attack via effect which applies only to enemies and causes tick-immediately 0-duration negative hp-regen. However, I would like it to go further, but not so width. If that is not possible and is not going to be, then I must just redesign the units' attacks.