Author Topic: Spamming with mummies!  (Read 1936 times)

uncle

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Spamming with mummies!
« on: 5 February 2012, 15:00:31 »
This is the dream of all egyptian leaders (I guess, it is at least mine dream) - spamming the enemy with hundreds of mummies:D
Mummies are not very effective, but they are really cheap and if you have a lot of them, you will literally beat the enemy with dead bodies.







My stats on 1vs1 game (Conflict):
-Killed enemies: 186
-Deaths: 344
-Units produced: 605
-Game duration time: 30 minutes

Next time I am going to produce at least 1000 mummies in a teamplay - we'll see what are they capable of in this large numer.

AAAAAAAAAAAAARRRRGHHHHHH!!!!!!

TotalNoob

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Re: Spamming with mummies!
« Reply #1 on: 5 February 2012, 15:16:14 »
if you ask me they are capable of rising the enemy's exp to high value for sure :), catapults and ballistas and any other splash unit should be enough for such a flooding tactic :) I think you can similarly do the flooding with indian bulls and they have a better attack I think.

wciow

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Re: Spamming with mummies!
« Reply #2 on: 5 February 2012, 15:56:32 »
It was me getting crushed by all those mummies  :'(

Mummy spam is a near unbeatable tactic! If you allow the Egyptian player to get a good enough economy going (we played 1on1 conflict so lots of simultaneous resource points) then they can create a never-ending flow of mummies until they run out of resources.

This can only happen on certain maps if you give the player enough time and don't attack them but the result is an unstoppable tide of dried bodies  :o

The only real ways around this are:
1) turtle to a ridiculous extent creating a wall of defense towers with backup repairers.
2) send flying units to kill the producing priests.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: Spamming with mummies!
« Reply #3 on: 6 February 2012, 01:10:59 »
if you play egypt too and you have soemthing with splash, i bet all the units are gone very fast.
For example 5 fully upgraded snakes will kill them easily all:-D.
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ultifd

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Re: Spamming with mummies!
« Reply #4 on: 6 February 2012, 09:44:21 »
Haha...nice! :D
But as titi said, if you have units with splash it would be pretty easy to kill them, usually. Or just have a lot of air units and defensive buildings, like what wciow said.  :angel:

titi

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Re: Spamming with mummies!
« Reply #5 on: 7 February 2012, 00:05:22 »
Is it a ghost? Welcome back ultifd  :D
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ultifd

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Re: Spamming with mummies!
« Reply #6 on: 8 February 2012, 05:23:46 »
Haha, I'm just kinda busy now. Although I did play a MG game last month.  :thumbup:

softcoder

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Re: Spamming with mummies!
« Reply #7 on: 9 February 2012, 21:47:13 »
Welcome back Ultifd :)

uuu

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Re: Spamming with mummies!
« Reply #8 on: 15 February 2012, 13:35:47 »
Hi guys.

Mummy is weak cheap unit available for immediate production.
Possible use: mellee at the beginning of the game, for attack or for defense.

Wrong use: spamming enemy with 100s of them.
Reason: if you can produce 100 of them, it's not beginning of the game. As advanced players of MegaGlest know :-) there is no use for weak units later, because of the stronger units (with splash or without).
a) Splash will kill mummies before they reach enemy, thus causing 0 damage/cost for enemy.
b) Strong units have armor so high, that mummy's attack has no effect at all (unless more mummies attack at the same time same unit).
c) Air units can kill it without being hurt at all.
Thus you are giving enemy free experience for his units.

RTS is about being as effective as possible within given time against given enemy. Spending $$ (resources) on worthless units is good only for fun game (e.g. against weak enemy, if you bored to death), e.g.:
500 pigs (norsemen)
500 bulls (indian)
500 mummies (egypt)

And no, neither of possibilities has any real value against good opponent.

Guys, have fun: I made "yummy mummies" scenario, where you are attacked by mummies in waves (1 mummy, 2 mummies, 4 mummies, ..., 512 mummies, 1024 mummies). They are created at max. 5 mummies per second to avoid lag and errors. You win after first wave or loose if ally's pyramid is destroyed.
Btw. don't think about avoiding the wave (repairing building and thus avoiding next wave, and getting resources and units in the meantime), I've got timer for that :-P

Link:
Code: [Select]
[url=http://trampolina.hys.cz/MG/scenarios/yummy_mummies.7z]http://trampolina.hys.cz/MG/scenarios/yummy_mummies.7z[/url] 496KB
Hint for the scenario: you can win with any unit but mummy :-)
Of course, you get nice score for so many kills.

« Last Edit: 5 April 2016, 16:47:02 by filux »

TotalNoob

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Re: Spamming with mummies!
« Reply #9 on: 16 February 2012, 10:58:46 »
uuu, sorry to inform you, but when I try to play this scenario I get this:
Code: [Select]
[url=https://pzt.me/4s6m]https://pzt.me/4s6m[/url]
« Last Edit: 5 April 2016, 15:44:50 by filux »

uncle

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Re: Spamming with mummies!
« Reply #10 on: 16 February 2012, 11:21:40 »
Same here.

MuwuM

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Re: Spamming with mummies!
« Reply #11 on: 16 February 2012, 13:11:19 »
removing the comment should help.
Code: [Select]
<!--
Spamming enemy scenario by Pavol Valkoviè also known as uuu
License:
- no warranty
- do whatever you want
-->
(click to show/hide)

uncle

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Re: Spamming with mummies!
« Reply #12 on: 16 February 2012, 14:01:15 »
Thanks, MuwuM, the scenario works now after removing it.

Nice work, uuu. It shows that units with the splash effect are really powerful. I did not realise it so clearly until now.  :thumbup:

uuu

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Re: Spamming with mummies!
« Reply #13 on: 18 February 2012, 15:50:55 »
It looks like I have never seen parser that does not recognize comments. Until now. MegaGlest's XML parser is confused by it. I would have tested after change, but from programming, I am accustomed, that after changing comments nothing need to be re-tested again.

Same link:
Code: [Select]
http://trampolina.hys.cz/MG/scenarios/yummy_mummies.7z 496KBChanges:
- comment moved from XML into Lua code, where it is fine
- fixed wave timer to 2min after last mummy spammed in the current wave
« Last Edit: 5 April 2016, 16:45:56 by filux »