Author Topic: Suggestion: StarCraft mod and tileset  (Read 3915 times)

uncle

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Suggestion: StarCraft mod and tileset
« on: 5 February 2012, 16:36:45 »
We already have one of SC related maps (The Hunters), so why not make a SC mod and tileset?
If anyone of you who do this stuff would be bored, you can create a lite version of Starcraft. That would be really cool. :)

treba

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Re: Suggestion: StarCraft mod and tileset
« Reply #1 on: 5 February 2012, 17:46:17 »
there's already a project called glest in space, but i think it's not actively developed in the moment.
anyways, whoever will really try to copy starcraft will have a hard time, considering how many features the engines still lack. although gae is comming much closer than mg.

John.d.h

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Re: Suggestion: StarCraft mod and tileset
« Reply #2 on: 5 February 2012, 18:45:24 »
I'm pretty sure that anybody who would be interested in playing a Starcraft mod, already plays Starcraft, so what would be the advantage?

Bloodwurm

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Re: Suggestion: StarCraft mod and tileset
« Reply #3 on: 6 February 2012, 14:44:44 »
I am a big fan of SC and I wanted to do exactly that. Then I wanted to improve on it.
But true, there is a lot of stuff that's missing in GAE, good thing i'm a programmer :)

Doing a SC conversion mod would serve at least two purposes:
- Do stuff to the "SC game" that doesn't exist and always wanted to have.
- By doing the conversion, it forces the development of features that can benefit ALL users of GAE.

Coldfusionstorm

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Re: Suggestion: StarCraft mod and tileset
« Reply #4 on: 6 February 2012, 16:31:27 »
Glest IN Space is not dead, by any means, its just not public domain, and wich is why i have to sort out some licensing issues, not to mention to raise the overall quality of what allready exsist on moddb, The reason its archived on moddb is because its going to be a serparate game built on the Megaglest engine.

It is built in a dark scifi universe with 3 design rules

fun
multiplayer
competitive

And.... Yes if people want to play starcraft go buy the game and play it :).

It is possible to help out, but the project is going to be commercial. and as such stuff contributed will need to be licensed as such.

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I do danish translations.
"i break stuff"

MuwuM

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Re: Suggestion: StarCraft mod and tileset
« Reply #5 on: 6 February 2012, 16:34:41 »
I don't know whether there is a need for such a mod. But I think that rebuilding something let you better understand how it works.

I am a big fan of SC and I wanted to do exactly that. Then I wanted to improve on it.

It's quite the same with DotA / LoL and my Battleglest mod

John.d.h

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Re: Suggestion: StarCraft mod and tileset
« Reply #6 on: 6 February 2012, 21:32:20 »
Come to think of it, I guess it could be a useful exercise for finding any "missing" features in the engine.  If a game from 1998 can do X, Y, and Z, then GAE should be able to do most of the alphabet. :O  It seems like a disproportionate amount of work for the payoff, but whatever gets your jollies.

I am a big fan of SC and I wanted to do exactly that. Then I wanted to improve on it.
But true, there is a lot of stuff that's missing in GAE, good thing i'm a programmer :)

Doing a SC conversion mod would serve at least two purposes:
- Do stuff to the "SC game" that doesn't exist and always wanted to have.
- By doing the conversion, it forces the development of features that can benefit ALL users of GAE.
Are you speaking hypothetically, or are you actually intending to put some work into the engine?  Just wondering because GAE has been rather quiet lately, and it would be nice to see it moving along again.  I think multiplayer would be the biggest sticky wicket when it comes to doing a Starcraft clone, as (last I checked) multiplayer on GAE is fairly limited, whereas MG has great multiplayer.  MG, on the other hand, lacks a lot of the cool features that it would need, which are present in GAE.  If someone could port a lot of GAE's features over to MG such that the multiplayer would still be stable and cross-platform, then that would be wonderful and would make a lot of people very happy.

Bloodwurm

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Re: Suggestion: StarCraft mod and tileset
« Reply #7 on: 7 February 2012, 16:28:08 »
I am quite serious in putting work into GAE. I recently worked on 3 tickets related to music playlists https://forum.megaglest.org/index.php?topic=7859.msg79221#msg79221.

My PC horribly died on me before I had time to submit them to the depot so hopefully silnarm or hailstone will be able to apply the patch I sent them for review (didn't get any answer from them on that issue).

The instant I can set myself up again, I'll restart my fiddling.
To be honest, considering my setup, don't think I'll be looking into any network code in the short term at least.
I'm more interested in gameplay features.

John.d.h

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Re: Suggestion: StarCraft mod and tileset
« Reply #8 on: 8 February 2012, 04:58:03 »
I am quite serious in putting work into GAE. I recently worked on 3 tickets related to music playlists https://forum.megaglest.org/index.php?topic=7859.msg79221#msg79221.
Sweet. :thumbup:

Quote
hopefully silnarm or hailstone will be able to apply the patch I sent them for review (didn't get any answer from them on that issue).
I wonder where they went, anyway. :look:

When it all comes down to it, the one and (almost) thing that actually matters when it comes to any mod getting made, is who is going to put in the effort.

wciow

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Re: Suggestion: StarCraft mod and tileset
« Reply #9 on: 8 February 2012, 14:12:12 »
Well, I'll do the modeling  :)

Its been nearly a year since I did any serious modding and I've been itching to get back to a project but I couldn't decide what to do.

I'm in favor of a SC "inspired" mod, but making a straight out clone is pointless, invites C+D and takes out all the fun of inventing your own world/units.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Bloodwurm

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Re: Suggestion: StarCraft mod and tileset
« Reply #10 on: 8 February 2012, 15:02:41 »
We could take this off into some other (or private) thread but what would you have in mind then?

My end goal isn't to redo SC but by doing so would "grant" a fairly large list of gameplay features.
As such I simply had in mind of redoing SC1 and 2 in the same bundle and when done, launch into some other mod, which I'm unclear yet as to what it could be.

I could do with some more "generic and less C+D'able" units/buildings that boosts more or less the same features.

Had some in mind?

Coldfusionstorm

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Re: Suggestion: StarCraft mod and tileset
« Reply #11 on: 8 February 2012, 15:04:01 »
Who is C+D?
WiP Game developer.
I do danish translations.
"i break stuff"

Bloodwurm

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Re: Suggestion: StarCraft mod and tileset
« Reply #12 on: 8 February 2012, 15:08:11 »
Cease and Desist, Blizzard was particularly aggressive with those before SC2 came out

John.d.h

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Re: Suggestion: StarCraft mod and tileset
« Reply #13 on: 8 February 2012, 19:36:50 »
https://en.wikipedia.org/wiki/Cease_and_desist

So, off the top of my head, there are a few features I can think of already that would need to be implemented for this: force fields, convert enemies to your own side (optionally as a different unit), a more fluid morph system (i.e. switching modes of a unit), and "unload at a distance"/"shared transport" for tunnels.

Edit: I just downloaded and played the Starcraft demo.  I found the following things that GAE/MG can't really do at this point: interior maps, interactive tileset objects (doors), scanner sweep, spider mines, creep, extensible buildings, multi-stage build models (or are they?), alternate damage effects (i.e. zerg buildings bleed instead of going up in flames), refineries, and turrets.
« Last Edit: 8 February 2012, 22:22:05 by John.d.h »

Psychedelic_hands

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Re: Suggestion: StarCraft mod and tileset
« Reply #14 on: 11 February 2012, 11:58:29 »
I'm in favor of a SC "inspired" mod, but making a straight out clone is pointless, invites C+D and takes out all the fun of inventing your own world/units.

*Ahem* You know guys... There is another Sci-Fi mod out there that is sorta fitting this description... ;)
You know, that ambitious, original (yet still SC inspired), open source mod with an almost complete faction, which is always looking for help?

(This is totally going to work   :O)

lazyanttu

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Re: Suggestion: StarCraft mod and tileset
« Reply #15 on: 11 February 2012, 12:58:50 »
which is always looking for help?

What kind of help you would need? Do you mean playtesting?