For some reason, if a segmentation faul occurs, the game just freezes on Linux. This is problematic if you were in full screen mode, since there is then no way to recover other than to SSH into the affected PC and kill the process (well, magic sysrq's may work, I haven't tried, but that's not ideal either). In my opinoion the process should just exit if it runs into a SIGSEGV. I suspect a bug in the signal/exception handling code.