Hi,
3.6.0.3 downloaded from megaglest.org crashes almost every time I try to play it. It runs nicely, up to about 20mins, sometimes less, but then hangs and stops. Single player games, does not depend on scenario.
System, Linux mint 12 (all important libraries should be the same as ubuntu 11.10), 64 bit Core i5 with 4G ram. Intel 3000 something graphics card.
uname -a:
Linux al6420 3.0.0-16-generic #28-Ubuntu SMP Fri Jan 27 17:44:39 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux
I run it with debug mode enabled, here's what was on the terminal command line:
Camera: 99,-29 173,44 268,-29 194,44
Frustrum #0 [6]: [-0.697835][-0.620298][-0.358129][152.058365]
Frustrum #1 [6]: [0.697835][-0.620298][-0.358129][-104.744980]
Frustrum #2 [6]: [0.000000][0.000000][-1.000000][31.415291]
Frustrum #3 [6]: [0.000000][-0.866025][0.500000][1.612861]
Frustrum #4 [6]: [0.000000][0.862698][0.505720][998150.875000]
Frustrum #5 [6]: [0.000000][-0.866025][-0.500000][32.028156]
END
terminate called after throwing an instance of 'std::runtime_error'
what(): In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp::p Line: 173] mutex == NULL refCount = 0 owner [] deleteownerId []
Aborted
Log files what I've got are debug.log, debugWorld.log, glest.log and network.log, but these are too big to post here. I could put them somewhere else, however, if necessary.