Author Topic: Scientific interface for MegaGlest?  (Read 6274 times)

mikepreuss

  • Guest
Re: Scientific interface for MegaGlest?
« Reply #25 on: 5 April 2012, 21:57:15 »
I ran several games and many of the options you provide, looks all good. I just need to allocate some hours for coding the interface (well, reading and writing the files and getting the numbers out and starting the game again) which is a bit difficult at the moment. Maybe it takes another 2 weeks before it is done, sorry. But I will either do it or find a student who does it. So that your effort is not wasted. To be continued...

mikepreuss

  • Guest
Re: Scientific interface for MegaGlest?
« Reply #26 on: 4 May 2012, 07:21:00 »
Sorry, no results yet, but actively searching for students now, see here (unfortunately in German only):
http://ls11-www.cs.tu-dortmund.de/de/rudolph/studententhemen

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: Scientific interface for MegaGlest?
« Reply #27 on: 4 May 2012, 11:01:47 »
Thanks for reporting back, Mike, the bachelor tender looks good to me. Good luck finding some qualified applicants - and good luck to anyone applying!
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

mikepreuss

  • Guest
Re: Scientific interface for MegaGlest?
« Reply #28 on: 6 February 2013, 15:38:44 »
Hi everybody,

just wanted to let you know (some of you probably already know it) that a student of ours is currently working on the balancing. Your interface works nicely, but there are so many possible configurations that we can only look at some of the more simpler scenarios (2  players, only few maps). First results shall be available soon.

Cheers, Mike

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: Scientific interface for MegaGlest?
« Reply #29 on: 7 February 2013, 10:19:27 »
This is good news, thanks Mike. I did not know, but the student is welcome to get in touch in case of any questions / needs.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

 

anything