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Lego Tileset - Alpha

Started by MightyMic, 23 March 2012, 15:05:02

MightyMic

Lego Tileset - Latest Alpha Release

[spoiler]

[/spoiler]

Here's what I'm working on right now. The tileset's playable but a lot of the files are too large, so I need to see if I can change that.

NOTE: All sounds and water textures were taken from a different tileset (Jungle, I think), so author of Jungle... thanks (but I still plan on making my own textures and sounds ;) )

So play it and tell me what you think. Also, if anybody wants to help, let me know. I can also upload the .blend files if anybody wants to check those out...

ElimiNator

You could have the water texture blue Lego.

Also maybe the big sphere trees could look like this?

Get the Vbros': Packs 1, 2, 3, 4, and 5!

MightyMic

I'm planing on making those... just haven't got around to it yet :D

Also, I think I'm going to scale the palm trees, make a bush, add a couple other flowers (different colors), and possibly add a new tree (other than the spherical one)  ::)

Thanks for the input!

ElimiNator

OK, also maybe make trees un-rotate-able?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

MightyMic

Done... and it looks more Lego like :D

<rotationAllowed value="false"/> doesn't seem work with resources... or am I doing something wrong? I think that they would look better without rotation

Here are the "gold" and "stone" resources that I have lego_resources

Omega

<rotationAllowed value="false"/> should work fine on trees. Make sure you're using it in the tileset XML, not the resource XML. Anyway, looks great, nice job.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

MightyMic

#6
[big]Newest Release[/big]

Newest Alpha release include more tree models, new rock models, water texture (made by me), and statue adjustment.
Download

Note: url at the top of the page has been updated as well

MightyMic

When I updated to MG 3.7.0 (and subsequently 3.7.1) I deleted my Lego Tileset. I still have the .g3d and .blend files, but if someone has the tileset, I would be grateful if they would upload it. It would save me a lot of time... (and the links are all dead)

-Archmage-

I recommend uploading to dropbox next time. That's what I use now.

MightyMic

Quote from: -Archmage- on 19 December 2012, 05:06:21
I recommend uploading to dropbox next time. That's what I use now.

I'm using dropbox now too. This was like the first thing I ever made and I didn't really know what I was doing  :P

And never mind about the upload, I found the tileset buried deep into recesses of my utterly slow hard drive

-Archmage-

Glad to hear it. *Drags over to MG Refit* :P

MightyMic

I've *cough* updated the tileset (now named lego_land).
If you've read my previous posts, you've realized that I deleted my version of the tileset, so I had to go back and create a new xml and sort out all my files. :look: 
btw make sure you have a good file naming convention... otherwise life sucks.

New Link

titi

#12
I really like the models in this tileset, they are great!

Something is wrong with latest release:
in the xml I see:
<surface partsize="256">
<texture path="textures/surface3a.bmp" prob="0.5"/>
<texture path="textures/surface3b.bmp" prob="0.5"/>
</surface>


Ground textures can either be given in new syntax giving one big texture which is cutted into into small pieces of given size like this:

<surface partsize="128">
<texture path="textures/way.png"/>
</surface>


Or in old syntax, where you have several tiles, like this:

<surface>
<texture path="textures/surface1a.bmp" prob="0.15"/>
<texture path="textures/surface1b.bmp" prob="0.17"/>
<texture path="textures/surface1c.bmp" prob="0.3"/>
     <texture path="textures/surface1d.bmp" prob="0.21"/>
             <texture path="textures/surface1e.bmp" prob="0.10"/>
             <texture path="textures/surface1f.bmp" prob="0.02"/>
</surface>


Don't mix old and new in one tileset!

I miss good textures for the way and I don't see the colored way texture you showed in your screenshot. Another texture which does not show is the cliff texture.



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

MightyMic

Okay, thanks titi. I had seen the partsize in another tileset and wasn't sure if it was needed or not as it wasn't in the wiki.
I have a few question about how this works. Does this need to be a square image? or is it more like a panorama of different sections?

Anyway, this is still an early release. I don't really like how some of the tree go through each other and some of the models need to be completely redone. But it's a start.

titi

if you use the new way of texturing you ahve one big picture which is cutted into pieces of the given size. Those pieces are used as tiles in the game.
The big base picture itself should be made tilable and should look a bit repeating ( try it with a photo of you to see whats happening when its not tilable and repeating )




Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

Can you upload a newer version with fixed textures ?

hint: you can verify/cleanup your tileset with the following command started from a cmd window:
!! before executing this command, first copy your tileset to have a backup!!!

validate:
megaglest.exe --validate-tileset=lego_land

validate&cleanup:
megaglest.exe --validate-tileset=lego_land=purgeunused



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

MightyMic

Thanks titi. I'm testing out the partsize tag. I didn't understand from your previous post, but I understand now.
I did/will use the validate and cleanup. Thanks for the tip though.
I want to update more than just the single *.xml and file before the release, but I'll try and upload an updated version in the next few days.

andy_5995

MightyMic, I am wondering if this tileset is available?

-Archmage-