Author Topic: [Issue] Viewing .g3d models with mesh. Models -> Images Conversion  (Read 3611 times)

RV-007

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I wanted to make a .gif animation of the behemoth unit in eight angles (0, 45, 90, 135, 180, 225, 270, and 315 degrees). I also wanted to have some screenshots of that unit in different angles as well.

I tried to view the behemoth w/ the .g3d viewer, but I can only see the wireframes. This is probably b/c I switch the display adapter to VGA (the graphics hardware died w/ a BSOD message). Anybody know how to remedy this? Does .tga image file formats (I know it is the 32-bit support) work for the .g3d viewer?
(click to show/hide)

The next solution is the Blender w/ the G3D support plugins. I manage to get the model and mesh to render together (in the UV/Image Editor mode), but I don't think that is enough to printscreen every desired angle (mesh becomes grey in 3D View mode). Is Blender the better choice to get the images?
(click to show/hide)

EDIT (25/03/2012):
I want the Glest models in the converted form of images (preferably .bmp), eight angles. These angles are for a FPS thing. Distribution will be free to use and all that other stuff. Credits will be given to the source artists, designers, advices, etc.
The eight angles [0, 45, 90, 135, 180, 225, 270, and 315 degrees] is prefered to have all frames in animation. The use of shadows are optional, but I don't really need that.

I would usually request for the units, but the other stuff like trees, rocks, and building also work.
« Last Edit: 18 June 2016, 14:08:28 by filux »

Psychedelic_hands

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1: With the G3D viewer, on the menu bar go to mode and uncheck wireframe and normals and grid for better screenies.

2: With blender the reason that it is grey is that the colour comes from the transparency in the texture. Obviously blender shows that as white (Depending on your settings) So it only has team colour when either ingame or in the G3D viewer.

EDIT: Also I suggest downloading either GAE or MG for a much better version of the G3D viewer.

RV-007

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On the other hand, I could just request for the images since I don't know much about 3D model design.
request thread -> clumped to this thread.
« Last Edit: 25 March 2012, 16:22:27 by RV-007 »

Psychedelic_hands

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*Ahem* The word, "Demanding" isn't going to win many friends around here mate. Sorry if that seems mean, but I don't see why you aren't capable of getting these pictures yourself. I mean you haven't even stated the reason why you want these pictures so badly.
 
Also that other thread isn't on the right board and probably wasn't necessary.

RV-007

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Thanks for the advice. I'll clump the two threads together as well.

I have no skills in navigating Blender or 3D model design. The effort is too great to get images. My reason for this request is because I see the models/units as potential images for a FPS game. Distribution of potential game shall be free as a promotion effort of Glest and other things. Credits of models and so on will also be provided. Even with Blender knowledge the time and effort to convert models into images is a heavy task.
« Last Edit: 25 March 2012, 16:26:31 by RV-007 »

Omega

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You know, there's a script for that. https://forum.megaglest.org/index.php?topic=7057.0
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

RV-007

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You know, there's a script for that. https://forum.megaglest.org/index.php?topic=7057.0
.g3d viewer or blender required?
« Last Edit: 25 March 2012, 17:12:34 by RV-007 »

Omega

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Python and the script prerequisites listed on the forum post.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

RV_007

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I don't know how to use Python and the OP's user is not available for the long run. I decide to update my video adapter driver and switch that on, lol. The .g3d viewer (and game) works once more :).