Author Topic: [fixed] r3186: Issue saving/restoring Lua state: global 'enemies' is a nil value  (Read 805 times)

tomreyn

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When I restore this savegame (screenshot) which was created with r3186 during the Amazones scenario, I run into this error message:
 
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[2012-03-28 19:38:05] *ERROR* In [game.cpp::update Line: 1476] Error [Error calling lua function [unitDied] error: Runtime error: [string "unitDied"]:3: attempt to get length of global 'enemies' (a nil value)]
« Last Edit: 30 March 2012, 02:38:17 by tomreyn »
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softcoder

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I'm working on it. This scenario uses arrays (in lua called tables) and I did not add support for those yet. I hope to fix this soon.

Update: ok give it a try now (need to re-save the game as we now also store tables in the saved game)

Thanks
« Last Edit: 29 March 2012, 18:15:15 by softcoder »

tomreyn

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I can confirm this is now fixed, thanks.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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