Author Topic: [Experts only] Windows develpoment build of v3.6.1-dev+r3191  (Read 551 times)

tomreyn

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I've just made a test build of the latest development code: megaglest_win32_r3191_bin.7z. This 7-zip archive contains the following files only:
Code: [Select]
   Date      Time    Attr         Size   Compressed  Name
------------------- ----- ------------ ------------  ------------------------
2012-02-11 01:42:42 ....A         2355      8526652  glest.ini
2012-03-17 16:20:19 ....A         1017               glestkeys.ini
2012-03-29 00:46:56 ....A     53660672               megaglest.pdb
2012-03-29 00:00:03 ....A     15100928               megaglest_editor.pdb
2012-03-29 00:00:57 ....A     21154816               megaglest_g3dviewer.pdb
2012-03-29 00:47:01 ....A      7740416      3248189  megaglest.exe
2012-03-29 00:00:09 ....A      4350976               megaglest_editor.exe
2012-03-29 00:01:01 ....A      5226496               megaglest_g3dviewer.exe
------------------- ----- ------------ ------------  ------------------------
                             107237676     11774841  8 files, 0 folders

Archive checksums:
  • MD5 527f2f46d2ffa3db90bf00ecf38f89d1
  • SHA1 42d2fb473bab42efa0fe7a014b4edaa5acb8f9f2
  • SHA256 d738f8a72a438d96a73d77883e81ae4fd4091ceec94db1d855472adcde44315d

So these are just the executable and default .ini files, nothing automatic, no installer. And if you want to use them you need to already know how, since I cannot explain it in a way which will work for everybody.
Basically the process is that you make a copy of your entire existing MegaGlest installation, then extract the contents of this archive into the copy of your MegaGlest directory, overwriting the existing files.

Another option which saves disk space is to unpack this archive to a new directory, rename all files so that they have a distinct name, such as megaglest.exe -> megaglest_r12345.exe (where 12345 is the SVN revision) etc., then move them into your existing MegaGlest installation directory, next to the existing megaglest.exe etc.

If you would like to play a test game with this revision, please let me know. This development build contains an early version of the (can I say awesome?) upcoming savegame feature. It also fixes several bugs.
« Last Edit: 29 March 2012, 01:00:01 by tomreyn »
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