I've just made a test build of the latest development code:
megaglest_win32_r3191_bin.7z. This 7-zip archive contains the following files only:
Date Time Attr Size Compressed Name
------------------- ----- ------------ ------------ ------------------------
2012-02-11 01:42:42 ....A 2355 8526652 glest.ini
2012-03-17 16:20:19 ....A 1017 glestkeys.ini
2012-03-29 00:46:56 ....A 53660672 megaglest.pdb
2012-03-29 00:00:03 ....A 15100928 megaglest_editor.pdb
2012-03-29 00:00:57 ....A 21154816 megaglest_g3dviewer.pdb
2012-03-29 00:47:01 ....A 7740416 3248189 megaglest.exe
2012-03-29 00:00:09 ....A 4350976 megaglest_editor.exe
2012-03-29 00:01:01 ....A 5226496 megaglest_g3dviewer.exe
------------------- ----- ------------ ------------ ------------------------
107237676 11774841 8 files, 0 folders
Archive checksums:
- MD5 527f2f46d2ffa3db90bf00ecf38f89d1
- SHA1 42d2fb473bab42efa0fe7a014b4edaa5acb8f9f2
- SHA256 d738f8a72a438d96a73d77883e81ae4fd4091ceec94db1d855472adcde44315d
So these are just the executable and default .ini files, nothing automatic, no installer. And if you want to use them you need to already know how, since I cannot explain it in a way which will work for everybody.
Basically the process is that you make a copy of your entire existing MegaGlest installation, then extract the contents of this archive into the copy of your MegaGlest directory, overwriting the existing files.
Another option which saves disk space is to unpack this archive to a new directory, rename all files so that they have a distinct name, such as megaglest.exe -> megaglest_r12345.exe (where 12345 is the SVN revision) etc., then move them into your existing MegaGlest installation directory, next to the existing megaglest.exe etc.
If you would like to play a test game with this revision, please let me know. This development build contains an early version of the (can I say awesome?) upcoming savegame feature. It also fixes several bugs.