Author Topic: [not a bug] Rev 3068 - Weird reporting when values in AI-Behavior is wrong  (Read 710 times)

Coldfusionstorm

  • Golem
  • ******
  • Posts: 868
    • View Profile
If the AI-Behavior is refering to a unit wich does not exist, the console does not report were the error is, it just reports unit not found [unitnamehere]] and the path ends in the techtree name.

Version 3.6.1-Dev [Rev3068M] - using streflop.

Windows 7.

Edit by Omega: Renamed thread
« Last Edit: 20 July 2012, 15:34:51 by softcoder »
WiP Game developer.
I do danish translations.
"i break stuff"

tomreyn

  • Local Moderator
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: [Weird reporting when values in AI-Behavior is wrong]
« Reply #1 on: 29 March 2012, 09:09:38 »
Thanks for your bug report. Please take a look at the sticky thread which is called READ THIS FIRST: How to report bugs and add the missing information. For example, the version information is missing. A specific example could surely help demonstrating the issue you are describing. Another example could be used to explain how you think said message should given instead. Generally, when you realise your bug report consists of a single sentence, that's a good indication you did not provide enough information (I also made this mistake several times).
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

tomreyn

  • Local Moderator
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: Rev 3068 - Weird reporting when values in AI-Behavior is wrong
« Reply #2 on: 31 March 2012, 14:01:24 »
Based on recent chat (IRC) between Softcoder and Coldfusionstorm this seems to be rather a feature request for better reporting of XML errors during runtime, which (I'm trying to paraphrase Softcoder here) is not going to be fixed, since this would require rewriting parts of the external XML parser library, and, after all, there are the --validate-... options you can pass to MegaGlest for this very purpose.

Can you two confirm whether the above summary is correct, or are these separate topics?
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

Coldfusionstorm

  • Golem
  • ******
  • Posts: 868
    • View Profile
Re: Rev 3068 - Weird reporting when values in AI-Behavior is wrong
« Reply #3 on: 31 March 2012, 15:59:37 »
That is two serperate topics.

This is a bug report.
WiP Game developer.
I do danish translations.
"i break stuff"