After reloading a game which has Lua triggered announcement and objective texts, such as the Amazones scenario, text localization variables are not expanded properly, resulting in thext localization failing:
[2012-03-29 22:40:43] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/global/lang.cpp::getScenarioString Line: 330] Error [Value not found in propertyMap: "thirdwave", loaded from: /home/tomreyn/SCM/megaglest-trunk/mk/linux//scenarios/amazones/amazones_english.lng]
What you get then is a message windows saying ???thirdwave???, and once you confirmed this message, you get an ojective indicator text on the top of the screen which reads: ???thirdwave???.
Correctly this message would get expanded to the string which IS in this very file referenced in the error message:
thirdwave=Objective: Probably too many ladies...