In the map editor you can set a Height Factor in ->Edit->Advanced. This factor effects the height differences of a map ( 1 results in very high hill for example ). Up to now you were not able to set a value like 1.5 as this Height Factor was an integer value in the map format.
But thats is what I wanted!
To keep compatibility wiht the map format I kept it as an integer . In the game itself it already was a float value so I used the following trick.
If you now choose a Height Factor of more than 100 its interpreted like this:
For example 150: heightFactor=heightFactor/100 which results in an effective heightFactorof 1.5 .
What do you think ( its in svn )? ( GAE should do this too if we keep it !)