Author Topic: Skyboxes, water with good questions for best graphic...  (Read 1410 times)

victorj

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I am requesting a feature that in my view is not very complicated to implement in MegaGlest, add sky over black background, black background replace the one in the sky, skyboxes "image 360ยบ".
The water would be more reality, more reflexios solar shadows of the environment, could also give a touch more reality in the rain with thunderstorms ... Thank we all contribute to it.
« Last Edit: 1 June 2012, 23:28:45 by victorj »

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #1 on: 31 March 2012, 01:48:31 »
You do realize that there is a mass of things to be done already in the graphics department.
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Omega

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #2 on: 31 March 2012, 04:18:00 »
Arch is correct, though without going off topic, the issue with skyboxes is that the camera in Glest almost never rotates to see the sky. As well, take a closer look at having the camera sidewise, and you'll see how the fog of war doesn't really work well with the concept of a skybox, as well as how graphically intensive rendering so many trees is at such a camera angle. Since Glest changes from day to night as well, a basic skybox would look rediculous, and an animated skybox would be a lot of work. The only true advantage would be the water reflectivity, though our shaders have a long way to go before we even have realistic water, much less reflecting a sky.
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victorj

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #3 on: 31 March 2012, 07:58:30 »
Arch is correct, though without going off topic, the issue with skyboxes is that the camera in Glest almost never rotates to see the sky. As well, take a closer look at having the camera sidewise, and you'll see how the fog of war doesn't really work well with the concept of a skybox, as well as how graphically intensive rendering so many trees is at such a camera angle. Since Glest changes from day to night as well, a basic skybox would look rediculous, and an animated skybox would be a lot of work. The only true advantage would be the water reflectivity, though our shaders have a long way to go before we even have realistic water, much less reflecting a sky.
Really for me the water more realistic, would take a hell of a difference in the graph of MegaGlest. I observe you ja Omega discussing this in another topic, you see your interrese it.  ;)
You're right, Omega, would be very ridiculous a skybox day into night, the right would make even a skybox animated, but it would really work as you said. thanks
« Last Edit: 31 March 2012, 08:25:14 by victorj »

wciow

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #4 on: 31 March 2012, 09:52:46 »
Omega makes some good points on the difficulty of adding skyboxes to Glest. Its more than just rendering a box model around the map.

Also a cursory search thru this forum will tell you that this has been requested and discuss several times before. There are literally dozens of threads requesting graphics improvements from a small number of over-worked devs. So to be blunt, VictorJ stop making spurious feature requests and start doing something to help Glest!
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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #5 on: 11 April 2012, 05:52:45 »
Thanks, I'm glad for the support. Requests are ok, but if thats all people do to help with the community, we'll never get very far, and you'll likely be totally ignored.

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #6 on: 12 April 2012, 09:59:21 »
A 'cheap' skybox might be just setting the background colour in the tile set XML, eg instead of always being black, you could make it pale blue for day and black for night etc?

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #7 on: 12 April 2012, 11:20:06 »
:) there is nothing you can paint.
And if there would be, for example non explored parts of the map would be in this color too.
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Mr War

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #8 on: 12 April 2012, 11:54:07 »
Lol.

Just An idea, but would a limited skybox work as a g3d tileset object?

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Re: Sky, Skyboxes, water with good questions for best graphic...
« Reply #9 on: 12 April 2012, 14:06:07 »
not really, because, the object is only rendered, when the location of the object is on screen.