If you are a developer, please build MegaGlest on your own and get in touch to contribute (or post your patches on the forums).
<ai-behavior> <static-values><!-- You may use type or type-name (either will work) Possible values for type aibsvcMaxBuildRadius = 0 default value: 40 --> Maximum radius of cells a worker will consider for building a new unit aibsvcMinMinWarriors = 1 default value: 7 aibsvcMinMinWarriorsExpandCpuEasy = 2 default value: 1 aibsvcMinMinWarriorsExpandCpuMega = 3 default value: 3 aibsvcMinMinWarriorsExpandCpuUltra = 4 default value: 3 aibsvcMinMinWarriorsExpandCpuNormal = 5 default value: 3 aibsvcMaxMinWarriors = 6 default value: 20 aibsvcMaxExpansions = 7 default value: 2 --> Maximum # of bases to expand to aibsvcVillageRadius = 8 default value: 15 --> The minimum spacing between bases aibsvcMinStaticResourceCount = 9 default value: 20 --> the minimum # of static resources the faction needs aibsvcScoutResourceRange = 10 default value: 20 --> the maximum range a unit will look for resources aibsvcMinWorkerAttackersHarvesting = 11 default value: 3 --> the minimum # of special 'worker attacker' units required to be harvesting before they will attack aibsvcMinBuildSpacing = 12 default value: 1 --> the minimum cell spacing between units to build Possible values for type-name MaxBuildRadius MinMinWarriors MinMinWarriorsExpandCpuEasy MinMinWarriorsExpandCpuMega MinMinWarriorsExpandCpuUltra MinMinWarriorsExpandCpuNormal MaxMinWarriors MaxExpansions VillageRadius MinStaticResourceCount ScoutResourceRange MinWorkerAttackersHarvesting MinBuildSpacing--> <static type="9" value="80"/> <static type="0" value="75"/> <static type="7" value="4"/> <static type-name="VillageRadius" value="25"/> </static-values> </ai-behavior>
MaxBuildRadius MinMinWarriors MinMinWarriorsExpandCpuEasy MinMinWarriorsExpandCpuMega MinMinWarriorsExpandCpuUltra MinMinWarriorsExpandCpuNormal MaxMinWarriors MaxExpansions VillageRadius MinStaticResourceCount ScoutResourceRange MinWorkerAttackersHarvesting