Please help making MegaGlest rock-stable by testing the pre-release snapshots.
SVN: [Rev: 3207M] - using STREFLOP [SSE] - [no-denormals][2012-03-31 21:59:28] *ERROR* In [program.cpp::setState Line: 569] Error [Error converting from string to int, found: [GlestAdvancedTutorial]]Error saved to logfile [/home/tomreyn/.megaglest/error.log]terminate called after throwing an instance of 'std::runtime_error' what(): font == NULL[2012-03-31 21:59:28] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp::handleRuntimeError Line: 407] [font == NULL] gameInitialized = 1, program = 0xf89ba0[2012-03-31 21:59:28] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp::handleRuntimeError Line: 494] [font == NULLStack Trace:./megaglest:Glest::Game::glestMain(int, char**) address [0x61b445] line: 3898./megaglest:Glest::Game::glestMainWrapper(int, char**) address [0x622b16] line: 4007/lib/x86_64-linux-gnu/libc.so.6:__libc_start_main() address [0x7ff5a488b30d] line: 0./megaglest() [0x4afa69] address [0x4afa69] line: 0]