Author Topic: [done] changing name of "air" and "land" movement zones?  (Read 985 times)

Mr War

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Is there a way to change the display labels for a specific tech tree? eg for underwater tech trees it'd read better as "shallow" and "deep" rather than "air" and "land"
« Last Edit: 11 May 2012, 20:19:21 by softcoder »

softcoder

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Re: changing name of "air" and "land" movement zones?
« Reply #1 on: 11 April 2012, 05:50:59 »
Will hopefully work on this soon, we would need to add lng file support for tilesets to do this.

Mr War

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Re: changing name of "air" and "land" movement zones?
« Reply #2 on: 12 April 2012, 09:56:53 »
Thanks. Not important, just a cosmetic refinement.

titi

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Re: changing name of "air" and "land" movement zones?
« Reply #3 on: 13 April 2012, 17:49:02 »
lng-file support for tilesets? I never noticed that there are any strings in the tilesets ?!?
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softcoder

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Re: changing name of "air" and "land" movement zones?
« Reply #4 on: 11 May 2012, 05:51:55 »
Ok this is now in svn:

- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
FieldLandName=Land
FieldAirName=Air

If you don't want it per tileset, do not create any lng files in the tileset lang folder. You may optionally create two entries in the normal lng file:

FieldLand=Land
FieldAir=Air

However this would affect all games played using the normal lng files.

will

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Re: changing name of "air" and "land" movement zones?
« Reply #5 on: 11 May 2012, 06:52:17 »
 :thumbup: cool :)

GunChleoc

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Re: [done] changing name of "air" and "land" movement zones?
« Reply #6 on: 12 May 2012, 14:53:49 »
 8)

If we do more translation of tilesets, I would recommend making the names of the tilesets translatable