I've just made a test build of the latest development code:
megaglest_win32_r3212_bin.7z.
Archive checksums:
- MD5 50242052800025c5d4dcb2a4cafe2cb3
- SHA1 25e130b71b74508c87f0dae4ddf95d4776216d92
This 7-zip archive contains only the executable, PDB (debugging info) and default .ini files, nothing automatic, no installer. If you would like to use them you need to already know how, since I cannot explain it in a way which will work for everybody. Basically the process is that you make a copy of your entire existing MegaGlest installation, then extract the contents of this archive into the copy of your MegaGlest directory, overwriting the existing files.
Another option which saves disk space is to unpack this archive to a new directory, rename all files so that they have a distinct name, such as megaglest.exe -> megaglest_r12345.exe (where 12345 is the SVN revision) etc., then move them into your existing MegaGlest installation directory, next to the existing megaglest.exe etc.
If you would like to play a test game with this revision, please let me know. This development build contains an early version of the (can I say awesome?) upcoming savegame feature. It also fixes several bugs.