I hope I don't offend anyone or attract criticism by mentioning some names and making comparisons. My objective is to understand a few things.
I would also like to mention that I am not at all good at the technical terminology when it comes to graphics... yet.
Now to the point:
I have seen Age of Mythology many a time and wondered why the graphics look so pleasing to me - especially the water. Am I right in thinking that the technology used by Megaglest is at par if not better than what AOM was created with?
Some observations I made:
1. The lighting in AOM seems to be either noon or midnight and thus the shadow is always the same. However, the nearly overhead lighting seems to add a shadow that makes the elements on screen pop out better (to my eyes of course)... it looks more 3D to me, even though the shadow is not really very natural -- it does not change with time gradually.
just some links off google:
http://xlinqa.blu.livefilestore.com/y1pxFwrbTHjZb0PQeKDcy3DBt_ICXatzlgtet5bLVRWogJ-jPaXympvz0GtZkFxp4r6LsSFdNZuoEk1cZ4XqFZYOQ/aom-20081209-140337.pnghttp://2.bp.blogspot.com/-KRO4jtYDBiI/T19RXLaFUsI/AAAAAAAAZWs/b6UB2iCBxZk/s1600/Age+Of+Mythology2.jpg2. The lighting in MG seems more like a studio lighting than a day light ... Is it due to less ambiance? Is it due to less brightness ?
3. have AOM resorted to more image based presentation than a more programmatic way of doing things... ? I mean, simplistically speaking, is it like drawing a triangle every time using code vs showing a picture of a triangle directly.
I like megaglest and AOM both.... I am not much of a game play oriented person... I just let the A.I. play and watch
I just get lost in the graphics mostly