so many ideas. Vicious sea horses though, aren't they little harmless animals?
First
[big] Alpha[/big] of "Atlantis Project" faction. about 1 week to build. The Atlantis Project is a deep sea exploration and salvage corporation, focused on finding (and looting) the lost city of Atlantis. Relatively modern, conventional and well balanced, their quest for gold will bring them into conflict with sea monsters and fiendish foes they can not yet even imagine!!!
When testing, please download both the tech tree and the tile set, as it really won't work visually without an underwater tile set. This tile set is not as good as Eliminator's "Underwater" one so if you have that....
Tech Tree folder (7zip):
http://www.sendspace.com/file/a51ple"Dark Ocean" underwater tile set (7zip):
http://www.sendspace.com/file/7l41tvUnits:
Utility Sub = worker
Base Sub = main base
Aquadome = barracks, can produce both deep (seabed) units, and shallow units
Sub Pen = factory. Builds both deep and shallow subs
oxygen pump = produces oxygen
Frogman = basic infantry, shallow zone. Can engage both shallow and deep targets with basic harpoon
Deepsea diver = seabed infantry. Slow, can only engage deep targets. Can repair buildings and deep subs
Chariot = more mobile deep diver. Better harpoon gun
Hunter-Killer = advanced midget submarine capable of engaging both deep and shallow units. Particularly good against structures.
Sea-devil = deep sub capable of engaging both deep and shallow units at decent range with powerful squall rocket-torpedoes
Manta-sub = deep sub good for attacking buildings
To-Do:
base defenses
more capable frogman
upgrades and dependencies
tech lab type building for research
Feedback very much appreciated. How does it play?