Some buildings are built others arnt.
Windows 7
MG revision - 3225
UPDATE: Buildings not being built is fixed, it was because the cellmap was all 0.
And the models of the buildings are missing while being built. a Video of it can be seen here.
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Pastebin of the two buildings in question.
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I also tried running my game in the stable megaglest release. No luck. And im pretty sure it worked back then.
Also the game validates in command line. and loads fine.
allright. Update My worker have a meeting point for some reason. It have no be_built skill. it did have a be_built at some point in time tho.
(allright, that was just a unit parameter easy fix).
UPDATE: I tried copying the megaglest worker unit and editing to fit my techtree. Buildings stopped dissapearing.
UPDATE Newest It appears a blind unit can't see the building he is building.
in short you need to have sight on your units(that means a value higher than 0)...how werid is that
SOLVED!