Author Topic: No rain in Menu is bad  (Read 871 times)

titi

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No rain in Menu is bad
« on: 5 April 2012, 23:49:31 »
I played a bit without rain effect and now every time MG starts the whole scenerie looks like dead. I really don't like it becasue the whole scene looks very simple  and cheap by this.
Ok, before it always looked very said with all the rain, but it looked alive and vivid. Now it simply looks like a dead scene.
Beside of this the rain was a good graphics card performance test :D . If someone already had trouble in menu  you could be sure he will drop out of your game in multiplayer .....

I want either the rain back in general, or a seperate ( best in glestuser.ini only ) switch. Lets keep the ingame switch for no rain in games only. What do you think?
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uncle

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Re: No rain in Menu is bad
« Reply #1 on: 9 April 2012, 12:06:47 »
Or, we could change the intro environment completely. The rainy valley is really depressive. We need something brighter and encouraging players to play.

And, if the tileset would depend on the current season (spring, summer, autumn - rain, winter - snow flakes), that would be cool.

Omega

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Re: No rain in Menu is bad
« Reply #2 on: 9 April 2012, 18:01:07 »
I rather like the rain. One interesting possibility would be to have multiple "main menu sets" available, in which each would have their own menu XML (allowing control of rain, camera position, etc) and model, and one would be chosen at random each startup.
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Re: No rain in Menu is bad
« Reply #3 on: 10 April 2012, 22:27:33 »
I've kinda got my hands full with the Megapack but I think Elim and I could draft up a newer more vivid and beautiful main menu model.  :)
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titi

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Re: No rain in Menu is bad
« Reply #4 on: 12 April 2012, 08:54:03 »
I added one more combobox to the options so you can switch rain effect on/off for menu and game separated now.
« Last Edit: 14 April 2012, 09:43:17 by titi »
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