Author Topic: [lacks info] game crashes when exiting Lan lobby  (Read 683 times)

Coldfusionstorm

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[lacks info] game crashes when exiting Lan lobby
« on: 14 April 2012, 18:41:20 »
http://postimage.org/image/o9ryx7def/29520770/
(i turned Debug on)

glest.ini

http://pastebin.com/S06nNRd7

I also changed my options to this
http://postimage.org/image/qcqwokym5/

When i did this i got the error posted above

.

OS:windows 7
MG:revision 3242
« Last Edit: 13 July 2012, 16:58:27 by tomreyn »
WiP Game developer.
I do danish translations.
"i break stuff"

tomreyn

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Re: game crashes when exiting Lan lobby
« Reply #1 on: 11 May 2012, 08:30:26 »
Please revert your changes to glest.ini, you should never edit this file. Instead, you may copy the key=value pairs found there to glestuser.ini and change their values there. This will overwrite the defaults defined in glest.ini.

If you can still reproduce this on a current development build then please create debug logs and capture the games' verbose output as explained in the FAQ and and upload all of it, posting a download link here.

Thanks.

« Last Edit: 18 June 2016, 18:14:26 by filux »
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tomreyn

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Re: [lacks info] game crashes when exiting Lan lobby
« Reply #2 on: 22 September 2012, 19:08:26 »
I've checked with Coldfusionstorm by e-mail as to whether he can provide an update on this one.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

 

anything