Author Topic: CMAKE problem  (Read 1243 times)

MoLAoS

  • Ornithopter
  • *****
  • Posts: 433
    • View Profile
CMAKE problem
« on: 15 April 2012, 14:17:42 »
...
« Last Edit: 22 June 2012, 04:11:25 by MoLAoS »

Bloodwurm

  • Guest
Re: CMAKE problem
« Reply #1 on: 15 April 2012, 19:10:59 »
Those errors are not fatal errors, ie, they are module that you can run the game without.
I have the same output (yeah, the missing FREETYPE_INCLUDE is fixed but now it changed to FREETYPE_LIBRARY) and my solution builds and runs fine.

Bloodwurm

  • Guest
Re: CMAKE problem
« Reply #2 on: 16 April 2012, 13:35:54 »
Also, even if you want to mod, I'm not sure you really needed to build test_suite, glest_configurator and G3DViewer. Unless you want to create your own standalone install package?

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: CMAKE problem
« Reply #3 on: 16 April 2012, 21:28:36 »
G3D Viewer is kinda necessary if you intend to mod as you can see your models without plugging them into the game first without it.

Glest configurator is pretty much defunct and was just a GUI for some of the .ini options, nice but not strictly necessary.

The test suite is some kinda coding tools to help build I think but I'm not a coder so I'm not totally sure. As far as debugging goes its all built into the engine.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

 

anything