Author Topic: [Not a bug] "Bad Allocation" while loading G3D file  (Read 1085 times)

MightyMic

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[Not a bug] "Bad Allocation" while loading G3D file
« on: 18 April 2012, 20:44:56 »
I can't view the .g3d with the .tga file extension but when I save it as a png, it works just fine. Error (in the game and g3d viewer) says "bad allocation"

(click to show/hide)

here's the blend, g3d, tga, and the picture above
Code: [Select]
[url=http://www.sendspace.com/file/w6ey31]http://www.sendspace.com/file/w6ey31[/url]
OS: Windows 7 64bit
MegaGlest 3.6.0.3

I'm fine with using png's but if I knew what I was doing wrong that would be nice. (And yes, I did turn off RLE compression in GIMP)

Edit by Omega: Renamed thread
Edit by tomreyn (2012-05-11): Renamed thread once more
« Last Edit: 7 October 2016, 21:20:12 by filux »

atze

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Re: Error: Bad Allocation
« Reply #1 on: 18 April 2012, 22:13:10 »
It looks as if you are in the export G3D file (in blender), in edit mode and not in the object mode were. (I may be wrong too.  :| )
Did your blender file with tga to export G3D.

Here are the results: 
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MightyMic

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Re: Error: Bad Allocation
« Reply #2 on: 18 April 2012, 22:48:54 »
??? I just exported it again and it works fine...? I don't know what I did but SOLVED :)