Got two questions mainly for devs:
1- I`m building the game on Win7 and it built the project as using Direct Sound. Can I run the game with OpenAL instead? And if so, how? What do I need to do? I need to modify the low level support for the audio and thus would like to make sure it will work under OpenAl too. Are there other supported "sound providers" I should be aware of? (Sorry, I only have a Win7 setup)
2- As per the GAE setup info, I installed and am using Git Extensions. I can`t seem to find how I can selectively push local commits unto the remote git on source forge. What I mean is that I can do a push, but that essentially pushes ALL my local commits. I would like to select which commits to push (probably gonna have some commits that I dont want to push up, my personal mod for instance). Prior to my PC dying, I had several Git tools installed and I could select which commit to push....