Hi, At this moment, victory/defeat is determined by destruction of all units with a be-built skill. However there may be certain structures that should be omitted from affecting victory/defeat. A good example are base defenses which could be passed by and drag the end of the game out. If anyone played Annex multiplayer probally have encountered this at some point.
So just asking for a tag that allows a player to be defeated even if he still has certain units with be built skill are still present.
Thank you for your time!