Author Topic: return-particles and lifesteal  (Read 2140 times)

MuwuM

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return-particles and lifesteal
« on: 7 May 2012, 11:28:30 »
I think it would be nice to have 2 new features for attacking, the first is return-particles, which are particles from the attacked unit to the attacking unit (should start after the start of the splash). In addition to that I'd like to have the possibility to add lifesteal to the return-particles, which means, that the attacking unit got healed by X% of Damage dealed.

An example for return-particles could be a boomerang.

victorj

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Re: return-particles and lifesteal
« Reply #1 on: 7 May 2012, 13:50:33 »
That would be great but it takes work, I will respond with all answer me when stood suggestions.
Look megaglest developers have much to do yet.
   All we want graphical improvements, naval units, tilesets animated (animals included), factions historically based, historical and fictitious battles during the Roman Republic and Roman Empire, with different people, "during the period 270 BC to 14 AD." (my opnion)... since there are already a japonese project like that to me is the first to explore the historic part of megaglest. you even can not agree with this new features, but deep down you want it all, who here has never played a strategy game based on the history of empires?
We all have many things to do yet, you have much to do though, do not need to worry about silly things like that was deployed in early movie clip from version 3.6.0.
« Last Edit: 7 May 2012, 14:13:31 by victorj »

Ishmaru

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Re: return-particles and lifesteal
« Reply #2 on: 7 May 2012, 14:41:20 »
That would be great but it takes work, I will respond with all answer me when stood suggestions.
Look megaglest developers have much to do yet.
   All we want graphical improvements, naval units, tilesets animated (animals included), factions historically based, historical and fictitious battles during the Roman Republic and Roman Empire, with different people, "during the period 270 BC to 14 AD." (my opnion)... since there are already a japonese project like that to me is the first to explore the historic part of megaglest. you even can not agree with this new features, but deep down you want it all, who here has never played a strategy game based on the history of empires?
We all have many things to do yet, you have much to do though, do not need to worry about silly things like that was deployed in early movie clip from version 3.6.0.

Make your own topic, none of what you said has anything to do with the original post.

Anyway Mwuwm I was wondering which would be more useful having a single particle travel to target return to the attacking unit, or being able to spawn particles from the target to begin with, and setting them as a child particle to the original projectile? The second will allow for a different particles fx (such as a life steal arrow, since it wouldn't make sense if same arrow turned around and hit its owner)

Just a thought, I guess whichever is easier to code :)

Life Steal would be a great addition and maybe even you could find EP steal / or EP burn useful as well?
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victorj

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Re: return-particles and lifesteal
« Reply #3 on: 7 May 2012, 14:57:44 »
Quote
Make your own topic, none of what you said has anything to do with the original post.

Anyway Mwuwm I was wondering which would be more useful having a single particle travel to target return to the attacking unit, or being able to spawn particles from the target to begin with, and setting them as a child particle to the original projectile? The second will allow for a different particles fx (such as a life steal arrow, since it wouldn't make sense if same arrow turned around and hit its owner)

Just a thought, I guess whichever is easier to code :)

Life Steal would be a great addition and maybe even you could find EP steal / or EP burn useful as well?

Yes I've posted some, I really mean is that we have many things to do in megaglest yet. It's amazing that nobody understands programming here but softcoder!, You see has many taxpayers tilesetes mods maps ... ,
I think first before everything we search more developers to megaglest, not to fall all this weight on the back of softcoder.

MuwuM

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Re: return-particles and lifesteal
« Reply #4 on: 7 May 2012, 15:35:33 »
Yes I've posted some, I really mean is that we have many things to do in megaglest yet. It's amazing that nobody understands programming here but softcoder!, You see has many taxpayers tilesetes mods maps ... ,
I think first before everything we search more developers to megaglest, not to fall all this weight on the back of softcoder.

I'm sorry to tell, but titi is also a developer, and I have done some smaller stuff for MG, too (I have not always the enthusiasm to programm more than 12 hours a day... so it is nothing that big). And I usually try to develop my feature requests on my own, but I don't want to forget them so I post them. When I got problems I usually ask the other developer, but this would be a quite big change so I'd like to get the opinion of the others, before I start to programm.

GAE supports life steal and ep steal and ep burn already with effects, and my own personal version supports it in the source code. Since the effect in the source code was directly modeled on the damage functions, it shouldn't produce any weird errors in multiplayer. I will look at the MG source code to see if it is similar enough to just copy the changes. It only affects 8 files.

It would be great, but I'm afraid, that you need a bit more, but it could help a lot.

MuwuM

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Re: return-particles and lifesteal
« Reply #5 on: 7 May 2012, 15:44:42 »
I assume that we would need more than 8 lines of code.

MuwuM

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Re: return-particles and lifesteal
« Reply #6 on: 7 May 2012, 15:47:34 »
ok, then it was my fault

MuwuM

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Re: return-particles and lifesteal
« Reply #7 on: 7 May 2012, 16:04:08 »
Man 25 minutes on my school wifi to download the MG source. Ugh.

Also, you would have to do the particles yourself. I am not familiar enough with the particle code to modify it.

I presume you want something like the blood lines in hon that symbolize lifesteal?

Yes something like this

wciow

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Re: return-particles and lifesteal
« Reply #8 on: 8 May 2012, 18:07:46 »
MoLoas, how have you connected your new GAE code to the XML?

Are they actually separate skills (like teleport, load/unload) or are they tags within a skill (like effects, emanations, cloaking)?
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