Thread fork of
https://forum.megaglest.org/index.php?topic=8297.0Allright, il say this first, im no programmer .....And the next sentence may come out arrogant..
But.
Wouldnt making a (3d) Visual Editor be as easy as copy pasting one text into another text and make sure the text made sense?, i mean seriously?, all the code you need are allready in there?. all you need to do is make it work together.
Redering?, Done in the game allready.
Editing the map files...Done allready.
The thing that needs coding... a different interface for buttons, and if you use the current interface its just making the current buttons do something different. (just got a idea from that).
A different verson of MG,/ build, that contains megaglest code game files ect,ect. and the map editor code, And a filler tech tree. The techtrees only purpose is to make the engine recognise calls to functions. Then in this special build, the game intercepts the calls (or rather the coder have modified the calls to call map editor functions instead of unit calls, like movement ect,ect).
Am i insane?, especially my idea i just got, this seems extremely feasible, and easy to get to work.
This is a very serious question, Mg really needs a visual editor i just recently made awesome map, only to see the egdes of the map ingame not being wrong and ALL my work being lost in the process and leaving me with the question....how the hell do i deal with this egde thing.
If the coders(silnarm,Softcoder,Titi,Treba). Thinks im exstremly ignortant or overlooks serious c++ knowgelde to speak about this, just tell me, and i will shutup, it just seems to me right now, that we are missing something that would be so easy, and feasible to do.