Author Topic: tilesets :: ground textures  (Read 2526 times)

Ka

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tilesets :: ground textures
« on: 12 August 2005, 10:52:38 »
another little question:

i noticed that the tile-images are restricted to 64x64 pixels, ok, that´s allright, but: can i easily add more the list?

for example, surface2 ranges from a - f, can i just add a "2g" texture? what´s the limit? if i add a number "2g" the the line, it won´t be inside the game.

or, texture 3 has two slots in the directory (a+b) and 4 and 5 only got one(a).

any way to do more then the predefined ones?
ka
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« Last Edit: 1 January 1970, 00:00:00 by Ka »

martiño

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« Reply #1 on: 12 August 2005, 19:22:52 »
- Tile images are not restricted to 64x64 as far as I remember, their dimensions have to be a power of two and all the textures in the tileset must be the same size.

- Yes you can add as many textures as you want, just ensure that an image file is in place and that the probability of a surface is 1 (the sum of all the probabilities of each individual texture).
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Ka

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« Reply #2 on: 14 August 2005, 08:58:33 »
ah, all have to be same sizes, that was the course for the crash.. thx.

probabilities? sum of one? :: oh i see, it´s the settings inside tileset.xml, yes, now i understand that, too ( i almost wanted to add another post to ask for more infos:) ) thx 4 the answers.

ka
www.3dtowns.at
« Last Edit: 1 January 1970, 00:00:00 by Ka »

 

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