Author Topic: Heroes  (Read 1694 times)

MoLAoS

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Heroes
« on: 16 May 2012, 23:08:14 »
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« Last Edit: 22 June 2012, 04:03:50 by MoLAoS »

John.d.h

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Re: Heroes
« Reply #1 on: 17 May 2012, 03:48:37 »
I think I would prefer the "experience as a resource" option, as it fits well with how the game is already played with upgrades and such, and it offers more strategy to it.  E.g. Do I spend 100 exp right now to increase my archery skill, or do I wait until I have 300 to increase my HP?

Omega

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Re: Heroes
« Reply #2 on: 17 May 2012, 07:53:50 »
I'd actually like to see both systems implemented, for different reasons. Giving experience directly to the unit and leveling them with that would work best for regular gameplay, while giving a resource allows more versatility in an RPG setting (which is what you want in this case, though). This thread may be of interest.
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John.d.h

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Re: Heroes
« Reply #3 on: 18 May 2012, 05:32:59 »

John.d.h

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Re: Heroes
« Reply #4 on: 18 May 2012, 15:17:57 »
So basically it should be possible to have layered upgrades, like you research Iron Weapons for 200 gold and it gives you +20 attack-strength, then it gets replaced with Adamantium Weapons for 500 gold and +25 attack-strength, and each with their own icon?  If so, that is exactly what I need.

John.d.h

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Re: Heroes
« Reply #5 on: 18 May 2012, 19:31:06 »
Cool. I've gotta say, a lot of this work you're doing is like you've read my mind, as you're filling multiple long-standing feature requests of mine.